Interview With BigZombieMonkey
August 24th, 2010
Steve D BigZombieMonkey is a active member of the official EA Sports forums, he got a chance to play FIFA 11 in it’s early stages and had the following to say,
Around a month a go I was one of the lucky people who was invited by EA out to Canada to play FIFA 11 in one of it’s early builds. Today as everyone is probably aware the embargo has been lifted and we are allowed to talk about FIFA 11. I figured I would take this opportunity to create a thread to talk about what I personally saw/played and what I thought of it, as well as giving you a chance to ask any question you may have that I may be able to answer for you.
Player Authenticity
That’s right, as you’re probably fully aware by now player authenticity has come to FIFA for FIFA 11. I honestly am glad this is now out in the open as the amount of times I have had to bite my lip recently as EA have been accused of not listening and creating a generic game with players who have no personality has been crazy. So I’ll take this opportunity to say “EA are listening!” and “give them some credit, they want to create a great football game, whatever you may think of them.”
Right, on to the player personality authenticity. First of all this is not some simple inclusion of players doing tricks or the odd animation for certain players, this is a recreation of certain aspects of the engine as well as new additions that makes player personality work within FIFA 11. For example a new player model has been included to recreate certain players.
One major change is that touch distance when dribbling has now been changed so that great dribblers such as Messi and Ronaldo will keep the ball closer to their feet giving them more control over the ball. This recreates the real life dribbling ability of players such as Messi who can keep the ball at their feet. In a demonstration video of this we were shown a player with very good dribbling running in a full circle and his circle was very small and tight, however when a player with not so great dribbling did the same exercise the circle was much larger due to the bigger touches on the ball.
Many people will also be glad to hear that the AI was using skill moves when we played games too. Some were out of context but as it was an early build this was still being worked on… but it’s there 
So with some change on how players will attack it’s only right I mention the changes in defending. Defensive players personalities also shine through as now you can see the difference between an aggressive tackler and a careful minded defender. Player such as Ashley Cole will attempt to cover the defender and prevent him from making a pass until they can steal possession off of the player whilst players who are more aggressive like Obi-Mikel will be more likely to barge, stick in a leg or even slide through a player.
Another addition to defending is players can now read the trajectory of a pass using the new “interceptions” attribute. This means depending on how well a player can read the ball when it’s in the air they will adjust their positioning to intercept the pass.
Another huge impact on the personalities front is that you can now see the difference in the mentality of a player. What I mean by this is when watching Manchester United play you could see that when the opposition got the ball Berbatov was doing a lot less chasing of the ball and spent a lot more time walking. However Rooney was chasing the ball down and coming back further as he does in real life. It’s these work rates that really brought the players to life for me as I found it a breath of fresh air to see Rooneys aggressive and dogged attitude shining through as Berbatov played his lazy cards out for all to see lol
The work rates are visible in both attacking and defending and give a whole new life to FIFA as you feel like the players are recreated realistically.

One question I asked whilst we were talking to the development team is “Does this individuality carry over to goalkeepers?” to which the answer is “yes”. Goalkeepers are now given personalities with different styles such as acrobatic vs Traditional. So you will see more flamboyant saves from your more acrobatic goalkeeper whilst more traditional goalkeepers will be more likely to keep it simple and not throw themselves so much. Goalkeepers also have different techniques in their drop kicks with a new “flat trajectory” style kick.
Goalkeepers have also been given the ability to read the trajectory of the ball and their reaction times will be based on a reflex attribute.
Another big change is when battling for the ball a new sheilding system will be in place allowing a 360 degree fight for possession. Unfortuently this was not in the build that I played and I did not get a chance to test it. However the idea behind it is that it should allow “true freedom in man to man interactions”.
Celebrations have also had a touch of genuine splashed on them as you can now press A (or X for PS3) to do a players default celebration e.g. Crouch doing the robot 
Now, the biggest change in game play and in player personalities… passing.
FIFA 11 introduces pro passing mechanics which is essentially a lot of changes that result in a more organic and realistic passing game. The biggest adjustment I had to make personally when playing the build was my passing game.
For the record I am not a ping pong passer but having said that it does not mean I cannot ping pong pass, I just prefer not to as I think it takes away from the realism and it is apparent that EA are with me (and a lot of you) on this. Again as I mentioned before, EA are listening and here is an example of it.
When playing the build we played the power bar had a new addition when passing, a small bar that was a guide of where the perfect pass could be achieved on the power bar. I am not sure if this will be in the final release of the game but the idea behind it is that hitting the white line performs the best amount of power to make a pass reach it’s intended target. Going over this bar would cause you to over hit a pass and going under it would cause an under hit pass. It was very impressive as the amount of times I tested the ping ponging and found myself under hitting a pass was quite high. Having said that this did not mean you could not put together a nice quick move but it did require more thinking and it also meant reacting quicker to an incoming pass.
This new passing system really brings to life the realism of good passers and not so good passers as a player trying to make a first time pass who does not have a great ability to pass the ball will make the pass but the ball will bobble more and at times be less accurate. The outcome of 4-5 players playing first time passes can be a ball that is bobbling or travelling too fast/slow due to multiple factors such as the players ability to pass, the angle that he attempts the pass, the amount of bobble on the ball that he is attempting to pass on etc Essentially what you see is the more one time passes you make the more likely the move is to deteriorate due to an increase in pass error. This means having a player like Fabregas in your team in the middle of the park can help keep the ball under control as his passing ability is far better along with his first touch etc
Another great addition to passing is the “swerve pass”. Quite often in football you will see players with a great passing ability adding swerve to a pass to make the ball harder to intercept. This is also in FIFA 11 as players with great passing ability can swerve a pass making it harder for a defender to intercept it. This pass can also be used as it is in real life to play a pass into the stride of it’s receiver rather than the ball having to do through the back of his run. When watching this pass take place it looked very organic and impressive and really added variety to passing, a great little addition.
Gameplay
My personal opinion of the game play is that if FIFA 10 was checkers, FIFA 11 is chess. I know this might sound odd but FIFA 11 feels like a game where the player has to think faster and be a lot more aware of the movement of his players.
I found that in FIFA 10 I quite often went into an almost “robotic-like trance” when finding myself under pressure. I knew where to play the ball instantly and when passing I didn’t have to think too hard. However FIFA 11 feels like a big leap in the right direction as I was thinking about every pass I made and more often than not before I even received one pass I was thinking of the next. This is mainly due to the changes in passing which felt a lot more realistic.
I think the game play is better if you ask questions and I answer them as it’s a lot to cover and I feel like I’ll overlook a lot of things people may want to know, so feel free to ask questions.
The new feature: Customising Audio
As you’re probably aware by now FIFA 11 brings the new addition of customising audio. This allows you to edit team specific audio and edit VP and Online pro club music.
So for all of your fellow Bristolians I’m sure Bristol City will hear chants of “One for the Bristol City” or “If you hate the GAS stand up”, for fans of others clubs you’ll be hearing your favourite chants and for you slightly crazy people like Mr Cooley you’ll e hearing some chants of “Glen Glen Glen”
The great thing about this is that you can have music playing as your team comes down the tunnel, realistic chants etc and hopefully these will be appearing on Sweetpatch TV – Bringing together the FIFA Gamers of the World 
Saving videos
A quick note, we also witnessed first hand the addition of saving replys to the hard drive. So I hope all of you with a small hard drive will be investing in a new one soon as it’s coming soon 
I feel like I could write a whole lot more but then I’m sure people will probably have questions about things I have forgotten to mention or haven’t gone into.
FIFA 11 New Leagues
August 24th, 2010
Steve D It has been confirmed that the following leagues will be added to FIFA 11 along with the current ones already in FIFA 10,
Ukranian Premier League
Romanian League One
Israeli Premier League
Cypriot First Division
Bulgarian Division One
Croatian Premier League
Belarusian Premier League
Serbian SuperLiga
Slovak Superliga
Bosnia and Herzegovina Premier League
Finish Premier League
Hungarian Championship
Lithuania A Lyga
Scottish First Division
Scottish Second Division
Scottish Third Division
Welsh Premier League
Welsh Division One
Uruguayan Primera División
Greek Super League
Saudi Premier League
FIFA 11 New Features
August 24th, 2010
Steve D - Next Gen Gameplay Engine (PC, PS3, Xbox 360): The game engine that is used for the PlayStation 3 and Xbox 360 versions of the game will now be used on the PC.
- FIFA World (PC): This will allow the player to customize their online avatar, compete with players from all over the world and fight for positions on the leaderboard.
- Personality+ (PS3, Xbox 360): is a system intended to improve the way that players’ individual abilities are reflected in-game, resulting in clearer differentiation between players. Personality+ utilises a database containing 36 attributes and 57 traits for each player, maintained by a worldwide network of 1,700 scouts, editors, and reviewers.
- Pro Passing (PS3, Xbox 360): is a new passing system where the gamer’s own accuracy with the control pad, as well as the situation and skills of the players on the pitch, determines the accuracy of each pass.
- Creation Centre (PS3, Xbox 360): is a new web-based application which allows the user to create material to download to their console and share with their friends. Created teams names, kits and players can be customised and players can be edited in a more in-depth way than before. Create a player by choosing his appearance, accessories and attributes and then create an original team with a distinctive crest and kits, complete with home stadium.
- Custom Soundtracks: For the first time in the series the player will be able to create their own personalised soundtrack by importing their favourite music into the game. Customised chants can also be imported and a club’s anthems and chants can be set to play during introductions, halftime, after goals, or at the end of matches. The player’s virtual pro’s name can be chanted in the stadium.
- Career Mode (PS3, Xbox 360): Be a Pro Mode and Manager Mode have been merged into the new Career Mode, where the player can choose to be a player, manager, or player-manager for over 15 seasons. Many improvements have been made to Career Mode, one being that when signing new players, the user will have to agree to a transfer fee with the club, as well as other personal demands from the player; the club could also agree a fee with two teams for a player, but the player will discuss personal terms with both clubs before making a decision. The board of a club can decide to give the manager a contract extension or not; this will depend on certain objectives being met, or if they feel that the user have potential as a manager. The manager reputation rating is still in the game and will go up or down depending on your efforts. Regular emails will appear from the coach telling the user about player growth, and if a player is gaining or losing overall rating, the coach will also tell the user about players that are hitting form and will suggest the user include them in the starting line up for the next match, or give them a little more responsibility. On the player growth screen, the user will also get comments from the coach, such as “Has reached his potential,” “Isn’t going to grow anymore,” or “Could develop quickly if given game time.” A new budget allocator has also been implemented, where the player can adjust the slider to whatever they desire, whether it will be a 80/20 split with £50 million to spend and £200K wage budget, or a 60/40 split, where that may be £40 million to spend and £250K wage budget. This gives some flexibility if the user is trying to buy specific players but doesn’t have the wages to cover it, or doesn’t need the wages and wants more free cash. There is a limit, however; when doing this, the user will get the notification that this is only available three times, so the player must make their decisions wisely.
- Street Football (Wii): Players can now play five vs. five street football, as well as the traditional 11 vs. 11. Each street player has a distinctive style of play with unique abilities to match, and for the first time, play indoors, with many additional customizable features.
- Goalkeeper Intelligence (All Platforms): Goalkeepers now have more urgency and better perception of where to intercept loose balls, resulting in a more responsive and powerful rushing system. Goalkeepers are now more agile and can make more impressive saves. New animation warping technology provides game-realistic goalkeeper positioning and momentum, resulting in more varied scoring opportunities.
- Be a Goalkeeper (PS3, Xbox 360): EA Sports have released a FIFA 11 trailer with the slogan “We Are 11.” The trailer confirms that it will be possible to play as a goalkeeper in FIFA 11, and it will also be possible to play 11 vs. 11 online matches.
- Manual Leaderboard (PS3, Xbox 360, PC): It has been confirmed that there will be a separate leaderboard this year for players that use the manual control setup.
- Improved Celebrations (PS3, Xbox 360): Celebrations will now use the in-game camera rather than separate cutscenes. It is also confirmed that teammates can now join in celebrations. Also, only more skilled or acrobatic players can perform the more acrobatic celebrations, such as a back flip. FIFA 11 also includes players’ signature celebrations, which they can perform with a simple push of a button. For example, if the player scores with Tim Cahill, the player will box the corner flag.
The Lowdown On Fifa 11
August 24th, 2010
Steve D FIFA 11 will be released the end of September/start of October depending on your area. On the 28th of September it will be released in North America, 30th Of September will be the release in Australia and the 1st of October will see European gamers get their hands on the game.The only exception to these dates will be the Wii version. The Wii version will be released on 3 October 2010 in North America and Europe.
It will be released on the following platforms, Microsoft Windows, Mobile Phone, Nintendo DS, PlayStation 2, PlayStation 3, PlayStation Portable, Wii, Xbox 360.
The Windows version of FIFA 11 will be the first in the series to use the same game engine as the PlayStation 3 and Xbox 360.
Each regional version of FIFA 11 features different players on the cover. Kaká will be featured on the cover globally. The United Kingdom and Ireland covers feature Kaká and Wayne Rooney; the Australian cover features Kaká, Wayne Rooney, and Tim Cahill, the North American version features Kaká, Carlos Vela, and Landon Donovan. We will have a sneak peek of all covers very soon.
We Are Backkkkkk!!!!!!
August 24th, 2010
Steve D You may or may not have noticed that we have gone downhill in the past few months. Well I will take full blame for that. My internet went down and there wasn”t much news to bring you either. But now we are back. Fifa 11 is only 2 months away and we have a lot of news to fill you in on. So stay tuned and between now and October we will bring you all the news you want to know before Fifa 11 comes out and once it comes out we will have a few surprises for you
Febuary 2010 Fifa world Cup Round Up
February 15th, 2010
DaleO'D If you were reading our last post on Fifa bringing out 2010 Fifa world cup South Africa this is a update to that.All the talk of Fifa starting to make Fifa11 made us all excited but they have main the process a bit slower because they are at the moment making the world cup game.I only ever got the world cup version of Fifa once and never again.It is going the be the same as Fifa 1o only for no club teams in it.Why not just play Internationals on Fifa 10 and save your money.Money is hard to get with people losing jobs and Fifa 2010 world cup South Africa is the last think on my mind.
Fifa are being said to putting alot of money on Manager Mode in Fifa 11 so i just think this is a huge waist of time and think they should just get on with what we all want to see!
Some facts we know about Fifa world cup 2010 South Africa:
Altitude Effects — Less air resistance at altitude means the ball travels faster and further. This will leave players get tired alot faster!
Home & Away Tactics— CPU mimics international football by creating strategic, defensive formations for weaker teams playing away from home. Plus, weaker teams raise their level of play on their home pitch.This is one very fun fact and will make the game better then Fifa10.
Win the 2010 FIFA World Cup — Compete as one of 199 teams from qualification right through to a virtual reproduction of the 2010 FIFA World Cup Final. Play in any of the 10 official stadiums that come to life with the pageantry and festivity of the 2010 Fifa World Cup.
Thanks
DaleO’D
2010 Fifa World Cup: South Africa
February 15th, 2010
Steve D You probably have noticed by now but I would just like to make a official announcement that for the next few months as there is no sign of EA sports starting development on FIFA 11 that we will be concentrating our time on giving you the best coverage on the upcoming 2010 Fifa World Cup: South Africa game. The game will be coming out for this summers Fifa World Cup which will take place between June 11th and July 11th.
The game I have to say looks very interesting from the things I have heard about it, the online mode is outstanding and a concept that has never been seen in a game before, EA Sports also said they plan on making the in game crowds a lot better and getting a party atmosphere through out the game.
The game will be coming out April 27th in North America and April 30th Worldwide. Stay tuned right here to get all the latest news on this game. We will have regular updates of everything you need to know until the game comes out and then we will start concentrating on the very excitable FIFA 11 which we expect in your stores October 2010.
2010 Fifa World Cup: South Africa Key Features
February 15th, 2010
Steve D The following Key Features have been announced for the upcoming new EA Sports game, 2010 Fifa World Cup: South Africa,
Win the 2010 FIFA World Cup — Compete as one of 199 teams from qualification right through to a virtual reproduction of the 2010 FIFA World Cup Final. Play in any of the 10 official stadiums that come to life with the pageantry and festivity of the 2010 FIFA World Cup™.
2010 FIFA World Cup Online — The first-ever full and authentic 2010 FIFA World Cup online tournament. Compete as your favourite country against rivals in the group stage through the knockout rounds to be crowned 2010 FIFA World Cup champion. Navigate the Globe to locate top countries and opponents among all 199 participating nations.
Spectacular Presentation: 2010 FIFA World Cup South Africa™ comes to life in spectacular fashion with all the emotion and pageantry of the official tournament, including all 10 official licensed stadiums. Experience confetti cannons, streamers, giant banners, seat cards, flags, fireworks, and even vuvuzelas as if you were in South Africa.
Battle of the Nations — Represent your country in the 2010 FIFA World Cup online tournament against your rivals to win global supremacy. Earn individual and team points and prove your nation is the best. Every performance is rated, recorded and uploaded and your ratings all count towards player and nation leaderboards.
Home & Away Tactics— CPU mimics international football by creating strategic, defensive formations for weaker teams playing away from home. Plus, weaker teams raise their level of play on their home pitch.
Altitude Effects — Less air resistance at altitude means the ball travels faster and further. Plus, player will noticeably fatigue faster and their stamina challenged while playing in cities at higher elevations versus sea level.
Authentic Stadiums — Compete in all 10 official stadiums of 2010 FIFA World Cup South Africa.




